-
Website
http://www.flylyf.com/ -
Original page
http://www.flylyf.com/emil-baddals-lamborghini-concept/ -
Subscribe
All Comments -
Community
-
Top Commenters
-
hvanzon
3 comments · 1 points
-
Tom
3 comments · 1 points
-
Joffrey
2 comments · 1 points
-
Jim Pickerd
2 comments · 1 points
-
Deniz Duygun
2 comments · 1 points
-
-
Popular Threads
-
Photography: Max Ash
1 week ago · 2 comments
-
Tilt Shift Hulkamania by Keith Loutit
1 week ago · 2 comments
-
Echolab vs Korb for MTVNHD
5 days ago · 1 comment
-
ProFORMA Generates 3D models with a video camera
6 days ago · 1 comment
-
The Work of Michæl Paukner
1 week ago · 2 comments
-
Photography: Max Ash
There is a reason why automotive designers go to 4 years of school.
PS its really easy to criticize others work. Its much harder to create.
To expand on my horrid opinion; the proportions are way off.
Wheel spacing seems too short and the wheels them selfs are too large!
front bumper is too thick and the rear one is just massive!
none of the elements seem to jive with each other. examples would be the rear fenders, the louvers on the rear (too many) the black parts on the front fenders and the negative shapes on the rear bumper.
Overall, the car just looks too heavy for a Lamborghini, but there are some things I like.
The louvered rear window with a crease running through it, almost like a spine. You could design a kick as car around this theme alone.
from side view, the front bumper has some cool shapes going on.
headlights are cool, tail lights look sad.
rims are cool too.
great model and great rendering. design could use some refinement. think subtract stuff rather than adding.
Utterly useless.
Gbu,
Alvin777